Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Wednesday, 4 January 2017

Review: Assassin's Creed

Year: 2016 (U.K release date 2017)
Director: Justin Kurzel
Screenplay: Michael Lesslie, Adam Cooper, Bill Collage
Starring: Michael Fassbender, Marion Cotillard, Jeremy Irons, Brendan Gleeson, Charlotte Rampling, Michael K. Williams.

Synopsis is here:

2016 is dead, and therefore we can now look forward to the cinematic pleasures that 2017 should bring. I decided to start this year by trying to embrace a much-maligned sub-genre of cinema: The Video Game movie. Justin Kurzel’s Assassin’s Creed is the umpteenth attempt to bring a decent video game feature to fruition, and like so many of these dubious adaptations, relegated to cult status only appealing to those with morbid curiosity, this film stumbles and fumbles its way to conversation. It’s easy for film writers to mock these films as easy targets, however, in watching Assassin’s Creed, you realise that these films don’t really help themselves.

I’m sure I’ve mentioned this before on this blog, but I’m of the strong belief that video game adaptation needs a product managing executive in the way of Marvel’s Kevin Feige. Someone with a decent knowledge and love for the product at hand and whose acumen is clearly more than the bottom line. Assassin’s Creed is a film that understands that it used to be a video game but hasn’t got a clue on how to become a movie. Midway through the film, protagonist Cal (Fassbender) loudly exclaims “what the hell is going on?!” and we feel the same.  

Poor Michael Fassbender. This is a fully committed performance to something that only requires half of his skill and talent. Assassin’s Creed is a beautiful nothing. A film with a three-person (credited) screenplay which is happy to screw up any stakes by introducing factors which hold no risk to the protagonist. It’s all very good that Kurzel’s visuals are reminiscent of the game, and they appear as organically as they can in a film as nonsensical as this one, but once again, like Silent Hill (2006) before it, we’re given a film which thinks that plotting a film like the game it’s based on is the right way to go. It’s not. The film’s convoluted storyline is written with an eye to appeasing video game fans, and I wouldn’t be surprised if it has. However, Assassin’s Creed terrible McGuffin (an apple which holds the genetic code to free will) never feels worth the billions that the film’s antagonists have spent trying to obtain it.

Then again, the film does very little with its heavily talented cast to make anything worthwhile. Kurzel’s film has the likes of Marion Cotillard, Jeremy Irons and Charlotte Rampling joylessly muttering plot exposition, but gives them very little to do other than stand around and look sombre. All the action is given to Fassbender who gives it his all but is placing all his energy into thanklessly dull action sequences, which hold no actual risk until it’s omishambolic climax.

Praise should go to Kurzel and cinematographer Adam Arkapaw for once again bringing a keen eye to the visuals of the film. This is the best-looking video game adaptation by far, and if there would be a reason to ever re-watch Assassin’s Creed, it would be for an audio commentary by the two on the look of the film. However, let’s think about what I just typed there. I’d happily watch this film again if there were other people talking over the film's risible dialogue.


There’s very little to recommend here. If a character exclaiming “Leap of faith!” with no actual relevance to the viewer unless they’ve have knowledge of the source material excites you, then have at it. If not, I would ask you to consider just sticking to the games instead as they’re far more fun. In fact, I’m sure you could jump on twitch and watch someone play one of the games. It would be far more involving.  

Tuesday, 19 January 2016

Review: Creed

Review: Creed
Year: 2015 (2016 UK Theatrical Release)
Director: Ryan Coogler
Screenplay: Ryan Coogler, Aaron Covington
Starring: Michael B. Jordan, Sylvester Stallone. Tessa Thompson, Phylicia Rashād, Tony Bellew,  Graham McTavish.

Synopsis is here:

The bad news is that films like Creed, which has racked up a more than decent Box Office gross since opening on the 40th anniversary the original Rocky, again highlights that the cry for originality is only voiced by the minority. 2015’s top grossing hits have shown that despite the bleating, we’re pretty much through the looking glass. The good news however is that if such spin offs/sequels/reboots, etc., can be executed in the same manner of confidence that is exuded by Ryan Coogler in Creed, then the minority shouldn’t complain too much. Creed is a Rocky film through and through. Board because it has to be, sensitive when it needs to be, and bold because it’s expected. The apple doesn’t fall far from the tree here, and despite there being the odd bruise from the drop, the results are still sweet enough.

With Creed, Coogler manages to transport the same feelings of candour and displacement felt in his first feature Fruitvale Station (2013), and tones down the anger and injustice. Here in Creed, similar issues and events are witnessed. Again, we have an angry young black kid who feels engaged by his surroundings and senses what he can be through application. Yet while Fruitvale Station was a dramatic re-enactment of an unjust and tragic event, Creed is infused with the kind of hope and spirit that only a fairy tale like Rocky could provide. Just knowing that the film lies in the same universe lets us know what we’re going to be in for. All the same Coogler is quick and wise to infuse Creed with smart updates. Tessa Thompson’s Bianca needs little coaxing out of a timid shell a la Adrian. The film’s first two fight sequence, set within a detention centre, dining halls and the back alleys of Tijuana, only highlights where the new fight for representation is occurring.

A potent blend of old and new, Creed is a fitting way to regenerate the franchise. As the renowned former heavyweight, Sylvester Stallone not only reminds us of how competent an actor is really can be (see also Cop Land, Rocky Balboa), with his sensitive seventh display of the down but never out Balboa. Jordan’s Creed is a perfect foil for the old hand. Jordan plays Creed with a brooding swagger and a magnetic presence. Watching the two bounce off one another and develop a credence for each other is genuinely entertaining to watch. The film is rounded off with solid support from the aforementioned Tessa Thompson as well as a welcoming appearance from Phylicia Rashād. Although her role sometimes feels a tad light.

What also feels a little featherweight, is the person who becomes the film's main antagonist; Pretty" Ricky Conlan played Anthony "Tony" Bellew. What Bellew has in physicality (he is a professional champion boxer) he lacks in the charisma. If there’s one thing that Creed really needs, it’s an Apollo.
Coolger does allow the spirit of the All American Champion hang over the film like a dense cloud. He frames the young Adonis shadow boxing against a projection of his father fighting Rocky. The first back and forth between Adonis and Rocky is tinged with the late boxer’s shadow. Even Adonis’ reasoning behind stepping into the ring is at complete odds with Apollo’s, yet it melds perfectly with why audiences loved Rocky. Even with heritage behind him, the fight for being personal identity stepping out of the crowd is just as strong with Adonis as with Balboa. Coolger exploits this element whenever he can, ensuring that once again a so called “urban” feature can feel universal.

When Creed updates, however, it really updates. The film's fights still have the “silly” knock around feel to them, but are made far more dynamic with Maryse Alberti’s wonderful one take photography. The fights are not realistic in the truest sense, but are brutally immersive in their own right. Coolger also shows his age (29) as well as his audience’s with visuals that seem to mimic that of EA’s Fight Night Series. If correct, Coolger shows that he’s not only smart with how he wishes to show black representation (highlighting Creed’s former work place is notable), but also showing new influences effectively. Too often films are criticised for feel too much like a video game. Coogler shows out to replicate such imagery, yet stay involved with the work.

It’s unfortunate that Creed stutters slightly as it hurtles towards its climax, the ease of how it’s conflicts are resolved, remind us just how simplistic the Rocky universe is. The film is clearly interested in continuing the franchise and sometimes gets a tad too carried away with such things. This doesn’t take away from the fact that when Creed hits right, it hits hard. The film holds blockbuster broadness, yet that doesn’t stop it from being a solid sports drama of its own accord. A durable spin off. With the sequel pencilled in for the near future, I’m happy to place originality to the side for this one.





Friday, 14 September 2012

Review: Total Recall

Year: 2012
Director: Len Wiseman
Screenplay: Kurt Wimmer, Mark Bomback
Starring: Colin Farrell, Kate Beckinsale, Jessica Biel, Byran Cranston, Bill Nighy, Bokeem Woodbine, John Cho

Synopsis is here:

After finishing The Good, The Bad and The Multiplex by Mark Kermode (light and witty), one of the main points that stayed with me was the chapter about Mainstream movies being better. Kermode believes that due to the fact that films no longer truly flop and merely "under perform", and that the studios that finance said production don't actually risk that much as they don't really lose money, should we be getting better quality movies? Now of course "better" and "good" are of course to the eye of the beholder, but as always I feel that the bequiffed one has an interesting point.

Kermode's words ring particularly true when it comes to the likes of something like Total Recall; an unbelievably, unremarkable and not at all daring Total Recall remake. However I would trade the word better with "stranger" for this particular entry. Reason being; if you're going to remake a Paul Verhoven adaptation of a Philip K Dick short story, you should make it stand out. Unfortunately, safe bets the talking in Hollywood, and they do it louder than middle aged bass playing critics, or live T.V producers who blog about movies for a hobby. Hence why Total Recall is a completely average footnote of the cinematic book of 2012.

The main issue is Total Recall has the used stench of other films hanging off it like burnt offal although it will smell like sweet pork to someone who may not be too bothered about their sci-fi or never got the fuss of the big dumb Arnie original. This film shows the generational gap between film-makers more than you think. We are now plunged fully into the directors who plunder and pilfer from other films and video games for no other reason than they remember it and it looks cool. Wiseman nabs all the artificial elements he can find from the likes of the original film, Blade Runner, Minority Report, I-robot and whatever Xbox games he had in the house at the time but does little else to the film to make our time with the mish mash world he's created fulfilling. This remake thinks it's a decent idea to discard the ambiguity that made Verhoeven feature such a stand out. Arnie is a naff actor, but Verhoeven is a learned director, with his original, wanting the viewer to second guess the intentions of it's lead and situation.  TR2012 cuts all this for the "simple" approach, as if the audience couldn't comprehend the identity crisis that featured in the original.

In fact, so much is hollowed out from the original film that the film becomes frustrating. For instance; Quaid's exotic relationship with Melina, the girl of his dreams/reality, was so different from his blonde haired, blue eyed wife it caused an entertaining dynamic. Melina 22 years ago wasn't just different in looks but in personality. A head strong rebellious latina, supported by a feisty performance from Rachel Ticotin. Fast forward to our remake and we get a bland portrayal by Jessica Biel whose only characteristic is to look slightly forlorn that Farrell's Quaid can't remember his own birthday. Such lazy reimagings crop up everywhere as Wiseman's film decides to take the road most travelled. Character actors such as Nighy and Cranston are wasted and the only person seeming to have any fun is Beckingsale's Lori. But then again that is the directors wife we're once again watching in tight clothing holding weaponry (see also Underworld) .

For all the arguments placed on Christopher Nolan's head for his two recent blockbusters (Inception and The Dark Knight Rises) and Ridleys Scott's hyped yet flawed return to sci-fi (Prometheous), Both directors can at least say that their far reaching influences allowed to bring more to proceeding than just the plain surface. Their films have brought months of argument and debate, but at least they have something in there to rouse such heated talk. They have the main source yet manage to bring more to the game.

Total Recall 2012 gives us nothing but gloss and sheen. Verhoeven knew the power of ultra violence and the general insanity of the whole thing. This retread however, is happy to contend with platform game pilfering and Blade Runner cloning. The film doesn't even seem to understand why it's taking certain aspects. Case in point, a three breasted cameo that find its way into the film early on. If you took away the original reason for said cameo to be there in the first place (Mars) why bother with the hark back? Nostalgia be damned, not even the slick action that takes place, can shift the annoyance.

Monday, 24 September 2007

Video Lame

With Halo in development hell and Resident Evil winging its way to the U.K. very soon (at number one in the U.S. as I write this) I think yet another Video game to film blog should be made.

Video games are evolving. Colleges are advertising degrees video games and computer science, gaming magazines are full of adverts of company's looking for designers and technology is evolving to an extremely immense state. The games are becoming more realistic in looks, the storylines are getting deeper and the argument on games as art has reached an advanced stage.

While many still consider them a menace, there is reason for that. This is because, of course games are becoming more involving. They are becoming more than 2D Sprites jumping on mushrooms and becoming worlds of their own. I remember how big Super Metroid was when I first played it...compared that to Mass Effect and you'll see how far the industry as grown.
So if this is the case. WHY CAN'T THEY GET VIDEO GAME MOVIES RIGHT!


1. They depart away from the actual material

There used to be a time when American children recognized Mario easier than Mickey Mouse (I'm guessing now it would be Master Chief). Mario was the real deal all over the world during the 80's and 90's. How many kids have those games imprinted in their head? Fuck you can now go on youtube and check out speedruns. People love Mario*, so why deviate from the original storyline? The film was shit. Real shit. It was like Bob Hoskins was in a terrible sequel to Brazil....but without the awesome visuals and ideas. The tone of the film was way out for it's target audience and everyone else was asking "what the fuck?"

The same goes for most of the VG adaptations. Double Dragon any one? Who hard is it to fuck up a game with such a straightforward story? Few things would need to be padded out but seriously, better films have been made with less of a description.

Doom? Event Horizon has a closer plot line to the original game than Doom does.
Final Fantasy? What the hell? And it was MADE BY THE COMPANY WHO MADE THE BLOODY GAME! Cold, clinical and light years away from what made the games interesting.
Stick to the material and all would be well....or maybe....

2. They stick TOO close to the material.

Silent Hill Film is very faithful to the games. From the plot to the visuals and characters. It's almost like your following a character in the game. Problem is it's like watching someone else play the game. Silent Hill is famed for it's puzzles as well as it's horror and the film shows far too much of Radha Mitchell wandering around searching for clues, not talking to anyone and shoddy explanation near the end of the film. The film itself is actually not bad but these small moments detach the viewer keeps them at a distance. We as fickle viewers/gamers want the film to engage us as well as be faithful. Bastards aren't we?

3 Uwe Boll.

With his unique way of funding and Ed Wood-esque zeal. Boll is on a mission to make as many video game adaptations as possible. However from what I've watched of his output, you see that Boll is trying to make game adaptations as badly as possible. Boll's films are cobbled together as quickly as possible and no quality checks seem to be made on the script or the rushes. From what I've seen, his films are bad, almost so bad they're good. Boll himself comes off as an arrogant twat. Beating up his detractors for publicity, throwing his toys out of the pram when criticised. The more I read about him the more he comes off like one of those asshole message boarders he hates.

I don't want to say too much about this guy. Watch the movies, see for yourself....and he's the guy making the most video game adaptations.


And yes even though there are flashes of the game throughout that shot, that's pretty much the only thing that links the film to the game (that and the name).


4. Lazy Casting

I must admit Jolie as Lara Croft makes sense but Tara Reid (Alone in the dark)? Clint Howard (House of the dead)? The Bunch of wannabe nobodies in Mortal Kombat: Annihilation? Maybe if they got the right people for the right parts then the films may fair better. But this could be because...

5. The filmmakers usually don't give a shit about the project.

Comic books had to die a cinematic death before people realised that if you give the material to writers and directors that are interested in bringing about the vision of the original material to life then good things can come of it. Spiderman, Batman Begins, Sin City, the writers and directors have a certain respect for the people they are making the film for. Superman returns didn't make the splash that people want but Bryan Singer still managed to give an interesting story about a hero who has lost is place in his own world (Singer loves that idea of finding identity). Paul W.S Anderson (not Magnolia) is hated by most video game fans. But at least he tries to give fans what they want. Mortal Kombat was very close to the game, and Resident Evil has it's bashers it is much closer to the games than people give it credit for. If you still don't believe me then fine but the final moments of the first film have more passion about the games than ALL of that Super Mario Bros film. Those fuckers didn't even get Yoshi right. Pricks. Anyway. Peter Jackson gets hold of the Halo project and seems to have a basic understanding of how Halo should be and what happens? Oh no....too expensive. The fact that people got hyped over THAT toy movie and went in droves to watch it tells me that Halo would do just fine about now.


6. Critics just don't understand.


Now I'm not a critic basher per say. In fact I enjoy reading reviews (most of the time). But many reviewers like Roger Ebert have clearly never played a recent game before and never will. In fact I could swear most serious reviewers hate video games in general. I feel many of the films never have a chance in the first place. The video game movie is at times reminiscent of the modern horror film. It has an uphill struggle before it even starts to run. Reviewers like to talk a good game (no bad pun intended) about bias but many of course their reviews tell a different story. Their talk of sensible plots and in depth characters can seem silly to true game fans who just want to see the right incarnation of the material.

7. Fans are fickle

Lets not beat around the bush guys. We are wankers when it comes to crap like this. Look at the list I've written. We want too much. The perfect video game for me would be flexible enough to give the story and characters room to breathe but still have enough time to kick loads of ass. The director and scriptwriter must be die hard fans of the material but understand that you can't just make it exactly like the game...etc. Well we want it perfect don't we. To be honest, I feel Paul W.S Anderson did well with the original Mortal Kombat and did ok with Resident Evil. I also Feel Christopher Gans produced an uneven but creepy looking Silent Hill (ash snow visuals + assorted FUCKED up creatures = awesome). Fact is many are looking for this fantastic adaptation of their favorite games which they spent hours completing when they could be playing them again.


So there we have it folks. The reasons why Video Games "aren't right" in my opinion. Despite my dislike for the shoddy treatment of Double Dragon, Street Fighter, Super Mario Bros, Alone in the Dark, Doom, House of the dead, Resident Evil 2....etc. You know that I'll be like 700th in line for Gears of War or something and I'll still have something to bitch about. With this said, think about what I said before. The games are evolving. The stories are becoming more involved than their Hollywood counterparts. Halo's religious overtones, intense fire fights and epic scale, wipe the floor with such "great" ideas such as...fuck it do I have state some? Take your pick.



*Expect for my grinchy mate Richie. Who claims he likes games....but hates Nintendo